Com(ic)onic: Architecture in the Comics

Authors

  • Michela De Domenico University of Messina; Department of Engineering
  • Paola Raffa Mediterranea University of Reggio Calabria; Department of Architecture and Territory
  • Fabio Testaì Mediterranea University of Reggio Calabria; Department of Architecture and Territory

DOI:

https://doi.org/10.6092/issn.2724-2463/16246

Keywords:

Comics, Architecture, Drawing, Skyscraper, New Media

Abstract

The city and architecture are often the protagonists of drawn narratives in which spatial connotation wants to be an element of contextualization and recognizability, but also of externalization of existential places. They appear in comics reshaped on real and fantastic lifestyles that combine narrative invention and architectural representation. The research takes into consideration three large stylistic/expressive groupings of comics, to then carry out a parallel analysis of three large cities, coinciding with the same contexts of origin of the comics. To identify new scenarios in the field of architectural representation and visual communication.
In the narrative layout of comics, architecture assumes the role of iconic figure, whose meaning is expressed through the separation and cohesion of the sign and refers to a place understood as a defined space-time element.

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Published

2023-12-18

How to Cite

De Domenico, M., Raffa, P., & Testaì, F. (2023). Com(ic)onic: Architecture in the Comics. Img Journal, 4(8), 56–85. https://doi.org/10.6092/issn.2724-2463/16246