CALL FOR PAPER issue 08 - Imaging and Imagery in Contemporary Architecure


The language of architecture is composed of drawings and images, and as far back as 15th-century treatises, it is clear that the act of drawing coincides with the act of designing. Leon Battista Alberti called it "designare". He indicated the skilful use of the graphic medium to define how the parts of the building could be arranged to meet the demands of Renaissance beauty. Drawing, from this point on, means imagining imagery.
As some have remarked, the continuity of this symbiosis between drawing and design, between hand action and ideation, continued undisturbed until the last decades of the 20th century, when the analogue paradigm was placed side by side with the computing paradigm. The symbiosis between thought and hand was flanked, certainly not replaced, by a triad in which the computer medium became a mediation between hand and mind, substantially modifying the conceptual process that was thus able to explore new compositional paradigms. The period in which this epoch-making transition developed is the second half of the 20th century up to the present day, and it is this period that we intend to investigate.
Just as in manual drawing, in computer-aided design, the paths of the creative process and the definitive representation are substantially distinct and represent two ways of proceeding with drawings and images –information and visual models– that start, develop and complete the process of designing and communicating architecture. This inescapable character of architecture is as valid in the eidetic process of design as it is in the archaeological process of the survey and graphical analysis of architecture: drawing and images, mediated by computer models, remain the primary way in which architecture is designed, studied and communicated, both to a specialist and a generalist public.
This issue of img jorunal aims to investigate the ways in which architecture is and has been communicated through visual artefacts from the second half of the 20th century to the present day, whether authorial, anonymous or fictional.

A non-exhaustive list of topics could be:

  • architectural sketch
  • architectural non-iconic representation
  • design process
  • architectural 3D models
  • architectural visualisation
  • real-time rendering
  • game environment
  • architecture in media


Key dates

Full article: 30 December 2022
Article acceptance: 31 January 2023
Final article submission: 28 February 2023
Publication: 30 April 2023

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